A technical deep dive into how the ShapeDiver viewer now efficiently handles large amounts of 3D text. Learn more about the new approach, which is already live and ready to use!
Hi, my name is Michael Oppitz and I’m a 3D Render Specialist at ShapeDiver. In this blog post, I want to talk about a typical problem that most applications using WebGL face at some point: transparency issues. I’ll present a specific challenge we had and the solution we came up with that works for us in most cases.
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