Blog > Michael Oppitz


Inside ShapeDiver: Efficiently Rendering the Text Tag 3D Component via Instanced Meshes
Inside ShapeDiver

Inside ShapeDiver: Efficiently Rendering the Text Tag 3D Component via Instanced Meshes

A technical deep dive into how the ShapeDiver viewer now efficiently handles large amounts of 3D text. Learn more about the new approach, which is already live and ready to use!

Posted by Michael Oppitz | January 31, 2025
Solving A Common WebGL Issue: Transparency
WebGL Stories

Solving A Common WebGL Issue: Transparency

Hi, my name is Michael Oppitz and I’m a 3D Render Specialist at ShapeDiver. In this blog post, I want to talk about a typical problem that most applications using WebGL face at some point: transparency issues. I’ll present a specific challenge we had and the solution we came up with that works for us in most cases.

Posted by Michael Oppitz | February 10, 2019